AAA 3D RACING
UNLEASHED ON iOS
A high-performance mobile 3D racing game built with SwiftUI & SceneKit. Featuring Blender-authored 3D models, procedural AVAudioEngine audio, advanced vehicle dynamics, and Game Center leaderboards. Created by Omer Younus.

4 DISTINCT RACING CIRCUITS
Modeled in Blender with parametric centerline math matching the in-game physics curve equation.
Coastal Highway
High-speed oceanfront circuit with sweeping curves, elevation dips, and coastal breeze audio ambience.
GARAGE & CAR SPECIFICATIONS
High-poly Blender OBJ/FBX models integrated with `ModelLoader.swift` dynamics tuning.
Player Car (Blue Metallic Apex)
Multi-part bevelled 3D sports model with active aerodynamics and modulated dual-stage nitro boost.
Opponent Red Spectre
Aggressive opponent vehicle tuned for high-speed drafting and tactical overtaking.
Opponent Green Vulcan
High-torque drift chassis engineered for mountain pass apex clipping.
Opponent Yellow Venom
Pure straight-line speed demon featuring twin-scroll supercharger engine loop modulation.
SWIFTUI & SCENEKIT ENGINE
Modular Swift code layout designed for high FPS 3D rendering and Game Center integration.
GameWorld.swift
Vehicle dynamics simulation, AI drivers, parametric camera path, drag & nitro physics.
AudioManager.swift
AVAudioEngine engine frequency modulation, boost triggers, tire screech, and collision impacts.
ModelLoader.swift
Multi-format 3D model parsing (`USDZ → SCN → DAE → OBJ`) with automatic fallback generators.
GameCenterManager
Automated leaderboard posting for `velocity_unleashed_bestlap` and `earnings`.
JOIN THE TESTFLIGHT BETA
Be among the first to test new builds on iOS 17+. Automated Fastlane & GitHub Actions deployment.